Learn to Play Mille Bornes: Rules & Tips
Players | 2-6 Players |
Difficulty | 4/10 |
Recommended Age | 8+ |
Game Category | Shedding |
Mille Bornes Game Overview
Get ready to race to the finish line in Mille Bornes, a classic French card game that has been entertaining players for over 60 years. In this exciting game, players compete to be the first to reach 1000 kilometers by playing cards that represent different obstacles and advantages on the road. With a mix of strategy, luck, and skill, Mille Bornes is a fun and challenging game that is perfect for players of all ages and skill levels.
Objective of the Game
The object of Mille Bornes is to be the first player to reach 1000 kilometers by playing cards that represent different obstacles and advantages on the road. Players must navigate through hazards such as flat tires, speed limits, and accidents, while also using cards to gain advantages such as extra fuel, repairs, and distance. The game ends when one player reaches 1000 kilometers, or when the draw pile runs out and the player with the most distance wins.
Materials Needed for Playing Mille Bornes
- One deck of Mille Bornes cards
- Score pad and pencil
Cards Used
Mille Bornes uses a special deck of cards that includes distance cards (25, 50, 75, and 100 kilometers), hazard cards (such as flat tire, accident, and out of gas), remedy cards (such as spare tire, repair, and extra fuel), and safety cards (such as driving ace, right of way, and extra tank).
Other Supplies Needed
None
How To Play Mille Bornes
- Shuffle the deck and deal 6 cards to each player.
- Place the remaining cards face down in a draw pile, and turn over the top card to start a discard pile.
- On their turn, players can play one or more cards from their hand that match the top card on the discard pile in either distance or hazard/remedy/safety cards.
- If a player cannot play any cards, they must draw one card from the draw pile and their turn ends.
- If a player plays a hazard card, the next player must play a remedy card or a safety card to counter it before they can play any distance cards.
- The first player to reach 1000 kilometers wins the game.
Keeping Score
Players keep track of their distance on a score pad, and the first player to reach 1000 kilometers wins the game. If the draw pile runs out before any player reaches 1000 kilometers, the player with the most distance wins.